The first impressions of Trine 4. Through fire, water and copper pipes

Ten years ago in the original Trine Players first met a team to save a fairy -tale world from all kinds of misfortunes. The wizard of Amadeus knew how to create platforms from the air, the dexterous thief Zoya masterfully wielded onions and hook hook, and the knight Pontius twisted the enemies with the blows of the sword and hammer. Having gone through many battles and puzzles, the heroes achieved not only victory over the lord of the undead, but also places in the hearts of the players.

Thanks to the success of the first, the second (no less worthy) unit was forced to wait long. And here Trine 3 It turned out, to put it mildly, controversial – the audience did not appreciate the experiment with a transition from 2.5d to 3D. And, according to the developers themselves, the project came out simply by the unfinished. After such a cool reception of the third part, the series was safely forgotten, but after the release Shadwen And Has-byen Heroes studio Frozenbyte Still announced the fourth Trine. In it, the authors want to collect all the best finds of previous issues and return to the roots of the series.

The other day, the game-book of the game came to Gambling, and there was a good opportunity to look at the result of their labors.

One head is good and three are better

To understand what good is Trine 4, It is important to remember what the first two parts were taken at one time – by battles and tasks. Fights with ordinary opponents were a rather straightforward business: the knight Pontius simply fell in the hand -to -hand enemies, and Zoya fired at the bow. Battles with bosses, on the other hand, demanded a more thoughtful approach, but still have never been the main attraction of Trine.

But puzzles – a completely different conversation. Royal Lama sister sites In the series, full of riddles, involving the physical engine to the fullest. In the first part, they were engaged for the most part Zoya and Amadeus, while Pontius was puffed up for everyone in battle. The thief with a hook-cat climbed into all sorts of secluded corners, and the constructs and magic of the wizard’s levitation often helped her deal with the problem. But already in Trine 2, Amadeus learned to somehow cope with opponents, Pontius-to reflect the rays of light and redirect the streams of water, and Zoe had ice arrows.

A giant bird invites the heroes to ride in gratitude for the salvation of the chicks

The system, in general, worked without failures, although sometimes there were incidents. For example, the wizard managed to lavate where the developers did not provide for this: you only need to create two boxes, climb the upper one, and then move the bottom. So part of the puzzle was decided by an ingenuous flight over the next abyss with spikes.

But, except for such small miscalculations, the first two Trine were excellent, made in good conscience with a charming atmosphere. The skirmishes of charismatic heroes for a long time sank into the soul: a wizard, who tried to master the most ordinary fire ball, shaking his own skin for more than a year; The cunning and secretive, but noble thief in the soul complained that there could be more treasures in adventures, and a good -natured knight, a lover of good drink, was eager to perform exploits. Colorful, detailed levels in ancient castles, mysterious forests and hot deserts are no less pleasing – and all franchise games without exception can boast of a good design of levels.

Violet fog will not let the heroes escape from the battle

Three with a quarter

I have been talking about the successes of previous games for so long, because Trine 4 is not very much new. As I said, Frozenbyte returned to the origins of the series: the trio travels at 2.5d-world again, with us again, pumping skills, as in the first Trine, refused the level of opening levels, and Amadeus remembered how to create something else, except cubes.

But the experience of Trine 3 did not disappear. The wizard, as before, can conjure the object simply when pressing the key. The usual mouse drawing was returned, but made it optional, because with the ability to create objects of different sizes said goodbye even after the second trine. Zoya also did not forget the lessons of the previous game: she can still connect objects with a rope: for example, a wizard cube and some wooden gear.

Stretch the rope between the box and the mechanism to redirect the flow of water with a shield is a routine task for Trine 4 heroes

However, some new mechanics still appeared. Amadeus learned to teleport; You can’t do without this skill to solve some problems. The knight also got a “imaginary” shield-a ghostly copy of the present shield, which can be installed somewhere (another useful tool for puzzles).

One way or another, judging by the six levels of the preview version, Frozenbyte decided to take it not by innovation, but by quality. The same battles with bosses (and they never really stood out) sparkled with new colors. Now in battles with them you will have to use mechanics familiar with puzzles, and more often recall how the characters' abilities work in a conjunction.

Contractions with ordinary opponents have changed. With the beginning of the battle, the battlefield envelops the impassable fog of war; During the battle, new platforms even appear so that each collision stands out clearly against the background of the rest of the level. True, as it will turn out with a balance, it is still unclear: at the very beginning, Pontius’s preview-version could already “like a chitri” to kill almost any small enemy with one blow. In a word, the complexity is a little scary, but the battles turned out to be noticeably more inventive than in the previous parts.

The main culprit of the celebration and the cause of the disasters of the main characters – Prince Selius

Did not forget about the lovers of cooperative passage. Trine 4 is the first game in a series that can be played four. How it will work (there are three heroes!), so far it is not entirely clear, but shots with a couple of wizards or a whole quartet of knights flashed in gameplay rollers; Apparently, there will be no restriction on the number of identical characters in the cooperative. It is also known that for cooperative passage, some puzzles will change, and this is a good reason to go through the game first alone, and then with friends.

And finally, the atmosphere. Trine 4 looks like her predecessors, magical and insanely cute. In rollers with the gameplay, the heroes returned the funny speaker in the overalls of the flower seeds, rode on the back of a large seal and helped to get rid of the thorns in disaster. Well, the beauty of levels can be seen in screenshots – here the fourth part speaks perfectly for itself.

Frozenbyte is very trying to do what they do best: a 2.5D platform with a fascinating fairy-tale story and interesting puzzles and without any experiments with three. Something similar to the "alternative" third part, only worked out and integral. And we have all the reasons to believe that the studio will succeed: the first two projects did not disappoint, and the third experience suddenly turned out to be very in hand.

Well, what Trine 4 will result in the end, we will be able to find out in less than a month: the release is scheduled for October 8.

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