– Go walk. I know you are just the fruit of my imagination. To harm me you are powerless.
– Yes, I'm not going to harm you. I just eat you.
P. Shekeli, "Ghost-5"
Three years have passed since irresponsible experiments with ominous artifacts led to a disaster on the ship "Ishimur" and in the colony "Egis-7". An epidemic of an alien plague, converting people in terrible necromorphs, would be forgotten as a nightmare if scientists left attempts to penetrate the secrets of the ancient obelisk of aliens.
But you know these scientists ..
Engineer Arthur Azimov … sorry, engineer Isaac Clark , which in Dead Space So cheerfully cut the alien carcasses with a plasma cut, to the second part of the game slightly moved his head. Of course, anyone would have lost his composure, wandering along the dark corridors of an infected ship and brushing off the grotesque monsters shut up from human bodies. But here it turned out a little different.
As you remember, the first part of the game ended with a very bad vision. For three years, hallucinations became frequent and colorful. And the doctors brought the case to amnesia! Clark cannot remember what he had done all this time. He has no idea, as he ended up on the wreckage of the titanium, in the space city, asked (from the English sprawl-“growth”, “random development”, or it can be translated in GiSnovsky: “anthill”).
But when the hospital, where Clark was held, is attacked by the monsters of a very familiar species, old instincts begin to work, and our crazy engineer, as it is, in one prominent shirt, rushes along the corridors of the hospital, expelling the kicks of especially impudent necromomorphs. Task number one is to get a plasma cutter. Task number two – find out what is here, in the orbit of Saturn, generally happens.
"The explosion was broken for us …"
The loud success of Dead Space was a surprise for many. Still, the cosmos is an atypical place for the Survival Horror, and with science fiction, horrors are reluctant to cross, it comes to the head System Shock 2. Therefore, with the second part of the game, Electronic Arts chose a cautious path already tested for Mass Effect : Continue history, but if possible to leave the gaming process unchanged.
Experienced researchers of the dark nooks "Isimura" will feel at the Titan station as at home. Around the same technogenic-classrooms, simple puzzles, hissing of gateways, deafness of airless space and flights in zero. Unless now it is not necessary to move in weightlessness with jumping – Isaac's costume is equipped with reactive gas "thorns".
There are differences, of course. Asked-after all, the city, not a starship. There are apartments, shops, theaters, kindergartens and monumental squares. The atmosphere of destruction, death and madness makes it similar to delight. Similarity with BIOSHOCK Automated by an abundance of audio days and posters of visual agitation. In addition, both there and there behind a fragile glass – a hostile environment.
But only if in Bioshock the hero was surrounded by madmen, then in Dead Space 2 Eisek himself. Nicole's deceased girlfriend pursuing his hallucination haunting him. True, it is not so much scary as scandalit and acts on the nerves. Although our hero learned to speak, disputes with his own vision is not the most interesting way to spend time. And there are not a lot of living people around – and those that are, prefer communication through the video screen screen.
But Isaek, as usual, adore necromomorphs and constantly strive to put it in embrace.
Carving
Necromomorphs on the titanium divorced a lot. To the initial set – very diverse – new monsters and bosses were added, with even more vile habits. The worst of all are stalkers who hunt a flock, creep up from behind shelters and, having made a rapid jerk, knock down from their feet. The “vomiting” is also behaving ugly – a firing acid mosque, which, in addition, slows down Isaac. The addressed schoolchildren fly in a crowd of gray screaming throats, and babies from the nursery strive to crawl and explode deadly belching. Of course, new bosses appeared.
Tactics for each variety of necromorphs are easily selected, but by the end of the game, the monsters begin to cross huge crowds, when it is no longer a graceful sawdown of each paw behind the paw. Freeze especially arrogant, fill everyone with plasma and pray so that ammunition does not end. And here an expanded set of weapons could be useful. But it is not so simple with him.
There really enough guns in Dead Space 2. The developers did not feel true with them, poured from the heart, for every taste. There is a sniper rifle, and spear, and mines-tramps, and grenades of different types. Just applying this variety is very difficult-it is much easier to use two or three.
And the point is not that only four varieties of weapons can be carried away with yourself. By modern standards, this is just considered generosity. The problem is in ammunition and in improvements. There are no more places in the duffel bag for normal ammunition. But you need to carry the first -aid kits, drawings, and microcircuits for sale with you.
Nodes for improving weapons and equipment are still rare. For the whole game, they are enough well if two to three guns. But enemies are strong with each chapter! By the end of the game, weapons without increased damage will only mix them. Buy new nodes or picking old ones – also not a way out. It is not so easy to squeeze a trifle in the game, knocking money out with a heel. Yes, and new spacesuits must be postponed.
So it turns out that how to try to throw circular saws and put nodes in an improvement in exotic mines, it is easier to leave yourself a good old plasma cutter. There is no need to think for a long time about choosing a second weapon – of course, a machine gun! At the request of radio listeners, the developers added a convenient grenade launcher to it, which does not require separate ammunition. The result was a universal gun for all occasions. Again an imbalance.
You will not pass!
The problem with the incompatibility of an extensive arsenal and strict rules of the game existed in the original Dead Space. There, too, I had to save money, choose my favorite weapon for the whole game and shake over each knot to improve. One of the key rules is broken: "Do not hide the content from the player". Fortunately, the guns who are superfluous do not interfere – they lie in the store, they do not ask and they can save many tens of thousands.
It is much worse that in the release of Dead Space 2, with all its blockbusiness, several very vicious bugs crept in. A key item disappears somewhere. The terminals that need to be hacking are turned off. When the hero has enough monster, he jams all the weapons. In moments of “Quick Time Event), when it is necessary to save Isaac from falling on rails or from a screwdriver in the eye, the necessary key sometimes stops to respond to pressing. And somewhere the game just falls without any comments! The bugs are very different, but they have a similarity – they do not appear for everyone, but if they appear, they will not go further. It seems that there was testing if such fat errors have leaked through it.
However, the most evil bugs developers will soon beat (now, when you read these lines, the game most likely has already poured). And then in the orbit of titanium peace and peace will reign again, violated only with cries of hallucinating characters and the uterine growl of necromorphs.
And he will be cured
Why the monsters came? What does the cult of unitologists want, worshiping an alien monolith? How is the Earth's government involved in everything that is happening? And that, finally, not so with the head of the protagonist and half of the city? Trying to answer this question and at the same time be saved, Isaac Clark will go through the whole: from residential areas to industrial ones, and then to government quarters. From time to time, he will pop up into outer space to correct the rickety solar panels or to do some other simple work in the specialty. He will have to look aboard the Ishimura, standing in the docks on the repair.
And in the end, everything will be reduced to one question: to whom you can trust? A girl who promises healing from a headache? Crazy scientist talking to his own ghost and jumping on everyone? Or, perhaps, it is worth believed the words of hallucinations-grumpy, unbalanced, impulsive, but still your? The answers will be found again at the foot of an alien monolith, to which you will have to break through the hordes of necromorphs, poking with kicks of them precious ammunition.
• • •
No special revelations at the end do not wait. Yes, and what can you come up with a new one from the "small set of a fantastic blockbuster" with all these ominous artifacts, ruthless politicians and inquisitive scientists? Without a couple of funny surprises, it will not do, but the finale, in general, is quite predictable, like the whole plot.
Of course, the developers have a hint of continuation. The third part of Dead Space is a solved case. But the next bustle around the artifact will not begin soon, so while our hero enjoys victory and communication not with ghosts, but with living people. For two games, engineer Isaac Clark deserved it.
Remembered:
- The grumpy girlfriend-gallucination
- cutting of meat monsters
- Psychopath-Zastynik Nolan
I would like:
- balanced weapons and equipment
- not so evil bugs
Verdict: Graving a plasma cut and brushing off from hallucinations, Isaac Clark again goes into darkness, where the monsters rage. Because there is such a profession – to shred space monsters.
[[Break]]MANAGEMENT
Basic principles
The gameplay has changed little. Isaac Clark still walks along the guiding ray, flies in zero gravity, runs in airless space, solves puzzles, and monsters try to kill him. From time to time in the plot, or if the monster got close in battle, there is a “quick action” – a cinematic struggle, in which a player, in order to save the hero, must drumming on the key (by default – e).
And now – several useful tips:
- The most important and useful advice that you can only give is aiming at the yellow! All vulnerable places of necromorphs and bosses are marked yellow.
- Most of the necromorphs are vulnerable to dismemberment. Shoot not in the head and not to the torso, but in the limbs.
- Boxes that can be opened or broken are marked with white lights.
- If the glass crashes and the hero is about to throw it into the airless space, you need to shoot into the triangle above the glass to lower the German reproduction.
- Hacking systems is carried out simply: we turn the arrow and, when the color is replaced by aquamarine, click the mouse key. You need to repeat three times in the allotted time. Did not have time or https://sister-site.org/magicred/ made a mistake – received a shock.
- In ventilation mines and the like, you can climb without fear – no one will touch Isaac there, neither in the mine, nor at the exit from it.
- Stasis recharging systems on the walls signal that somewhere nearby is a mechanism that cannot be passed without its use.
- If there are many monsters, you should knock out the values of the heel from them as quickly as possible until the bodies disappeared.
- In the fight against necomorphs, it is sometimes useful to stand in the doorway. If Isaac takes a step back, the monster in the room may lose interest in him.
- In any case, ordinary necromorphs do not know how to open doors on their own. So sometimes you can freeze the monster and run by to save ammunition.
Weapon
Hands and legs
It is not necessary to bring the matter to the complete deviation of stores in order to move to kung fu. Sometimes a blow with a flashlight or weapon on physiognomy is the best option if the monster got very close and is about to grab Isaac. Weak necromorphs can simply be scattered by blows (although it is not recommended, because they are piled in a bunch).
It’s not so convenient to fight with your foot – it will not be possible to crush the trifle with it, and it is better not to let jumpers not allow the distance of the blow to the distance. Therefore, the main use of the heel is the fight of containers with valuable things and the extinction of money, first -aid kits, ammunition and other good from dead necomorphs.
Telekinesis module
In fact-a gravitational gun from Half-Life 2. Allows you to pick up things at a distance, attract them and discard. With its help, you can move the mechanisms marked by the triangle, attracted boxes with values from afar and rub dead monsters, knocking out money from them.
Using the telekinesis module in battle can and should. Why developers laid out explosive cylinders by levels? In order for Isaac to timely metal in necromomorphs in a timely manner. You can rush in parts of necromorphs – claws or snapped biological bombs.
Stasis module
For a few seconds, the enemy or mechanism slows down. Stasis spent charges are restored over time. If the matter is urgent, they can be restored by using the bought in the store or the selected battery. This applies only to combat use. In all cases when you need to slow down the mechanism, there is a recharge station somewhere nearby.
Stasis has the effect of the "area", so that with its help you can stop the spreading small monsters. The slow necromorph continues to move, and if a claw falls on the hero from above, it is better to get away still.
The stasis module must be strengthened in the first place, because in the second half of the game the enemies will often set in large crowds and from several sides. In the final, it will also be very useful.
Plasma cutter
The plasma cutter allows us to be relatively easy to digest the monsters of the limbs. Its cutting charge can be directed vertically or horizontally. He has no return. He has the accuracy of a sniper rifle, allowing to start a fight when the monster is very far away. Finally, his ammunition does not take up much space.
This is the most convenient weapon in the game. It must be with you constantly and improve in the first place.
Impulse rifle
In the original Dead Space, the machine gun was a good weapon, but nevertheless lost in terms of effectiveness Rezaku. Now it is much cooler and rather resembles impulse rifles from "strangers".
Everything in it is good – accuracy, power, versatility. Let the machine not so qualitatively chop the to the monsters of the paws, but it is ideal in moments when the monsters climb a crowd and there is simply no time to aim. He also helps against the little things – it is thanks to automatic shooting that allows you to plant vast spaces with bullets. The picture is complemented by a powerful grenade launcher using not separate grenades for firing, but ordinary stores.
We recommend that the machine be in every possible way to have with you and improve at the first opportunity.
Linear gun
But here you have another kind of weapon that is in every possible way in use. Linear gun-something like an enhanced plasma cutter. She shoots a horizontal flow of energy, cutting everything in its path. The difference from the Rezak is that the stream is a meter width (it can be stretched up to two meters, putting power nodes in a linear gun), and this stream can break through the monster through and through – this is useful when there are many monsters a lot.
The linear gun is more useful than all when the necromorphs rush in the crowd, because it makes it possible to inflict powerful damage at once on all. A reinforced gun from the first shot cuts off the limbs with ordinary monsters and tears a trifle into shreds.
Three points are bad in it. Firstly, you can take not a lot of charges with you. Secondly, they are quite expensive. Finally, the secondary mode of the shot is little useful in battle – the gun throws a grenade adjacent to the surface, but not with a contact fuse, but with a delay for a few seconds. In an intense battle during this time, monsters will run from place to place a hundred times. Unknown.
Smicing
The spear is throwing. Can bend the monster to the wall in the best traditions Painkiller and Aliens vs. Predator. This is very painful for necromomorphs – especially if you press the second shot key and release an electric charge after a spear. Even if the spear stuck on the floor, the electric loading around it disorients ordinary necromorphs and kill the explosion of small.
But I would not call an effective weapon. It's nice, of course, to see how a spear will nail enemies. But it is unpleasant to see how it flies by-while you will recharge, someone will have time to crawl and bite. The clip in weapons is very small, and to bring with you many copies will not work either. In a word – for an amateur.
Circular saw
Another thing for an amateur. Technically, this is an analogue of the chainsaw, but with consumed circular blades. They can not only buzz in front of them, but also throw. True, they fly so slowly and at a distance are so ineffective that you can safely consider the circular saw with a weapon of exclusively close combat. That is why it is useless. Yes, it is fun to chop the paws to necromorphs crowding around. But it was in Dead Space 2 that there were a lot of monsters, spitting from afar. And what will the saw do here? We do not recommend.
Sniper rifle
From the name of this gun – “seeker” – we can draw the wrong conclusion that it has a self -leadership, like a machine gun from “strangers”. In fact, this is an ordinary sniper. And completely unnecessary, because the game almost does not give the possibility of shooting on enemies from afar, and hitting the head for enemies is not deadly. In close combat, a sniper rifle is useless because of a very small ammunition.
Flamethrower
Settles enemies. Works in the airless space. Alternative fire – throwing a set -on cans, during an explosion of burning everyone around.
The flamethrower is useless, since this weapon of the "half -puffing" and with the stopping power is bad – even burning enemies can be patted by Isaac. In addition, he very quickly “devours” fuel, which forces to shoot with targeted short “puffs”. What is the meaning in flamethrower, if enemies cannot be watered with fire?
Power gun
Another weapon of "semi -slanting". A kind of shotgun scattering monsters. It is useless at a distance. Secondary shot is a narrow beam that can break through several enemies through. Fired with a delay.
We do not recommend using “shotgun” for the same reasons as the circular saw. Enemies often attack from afar, and it is better to answer them the same. And necromorphs that attack claws and teeth, especially since you should not allow close.
Contact beam
Another "shotgun" and another thing for an amateur. Shoots a flow of energy, which quickly weakens at a distance. When firing with a delay, the flow becomes very powerful, but again acts only near. Alternative fire – a blow around the character, scattering enemies (in an enhanced version, he also immerses them in stasis).
Fuse
Outstander Ming in the style of Half-Life or Duke Nukem 3D. It is worth the enemy (or Isaac) to cross the laser beam, as an exploding wall installed on the floor, wall or ceiling. The first time may not be killed, but the health of the incident will be no longer the case. Alternative fire neutrals established mines so that they can be used again.
The use of mines is not recommended.
• • •
Nail And Waste gun are not considered, because they are not in the game. The nail is laid only for those who laid out the money for pre -order or collector, and the wrist gun is just a comic prize for playing a high level of complexity.
Monsters
Carrier
The classic enemy, the local humanoid "Hydralisk", so loved by everyone in Dead Space. Quickly runs, waving praying paws and painfully hits them. Way of destruction-shoot two or three limbs and make a control shot somewhere. If you feel sorry for ammunition, kick your body with your foot.
Closer to the end of the game, the cutters will become stronger and more dangerous. Particularly steep can be recognized by black.
Shnyr
Another beloved character is a small creature crawling along the floor and walls. Having gone to a fighting position, Shnyr throws three tentacles and begins to shell Isaac with volleys of some kind of muck. Usually does not enter the close battle, but, being nearby, does not hesitate to pounce, calling Quick Time Event.
The best way to fight is to wait until Shnyr releases the tentacle, and shoot them. Usually, having lost two of them, Shnir dies with resentment.
Jumper
A very harmful creature who has been having a lot of nerves in Dead Space. Crawls, leaning on the tail and two paws. In zero gravity can jump from some reason, which has earned universal hatred. Because of this, in the second part of the game, the developers decided to populate weightlessness mainly by harmless shies.
This, however, does not make the fight against jumpers easier in conditions of normal gravity. They should not be allowed close and cut their paws. You can also cut off the tail, but they live completely without a tail.
Fuse
A funny character that can be recognized from afar by yellow swollen paw. Inside – explosives of biological origin. The fuse drags his paw behind him, hobbling to Isaac, and then makes a jerk and explodes an engineer.
But this necromorph is one of the most harmless in the game. Isaac has a lot of time in order to blow up a yellow paw with both its owner and all necromorphs that will be nearby. You can cut off your paw with a shot that the fuse is very outraged (do not forget to finish it later, since without one paw he will begin to bite). A torn paw can then be selected by telekinesis and sprayed for its intended purpose.
If the fuse suddenly revealed nearby, urgently freeze it and run away. Having thawed, he will explode on his own.
Roy
Small and very harmful creeping creatures pounced on Isaac Skop. Throwing them off in Quick Time Event, the hero loses health. Fortunately, in the wild, the swarm is very rare and in small quantities. These creatures crawl not very quickly and almost always allow themselves to fire from afar or throw grenades.
The most dangerous swarm contained in the belly necromorphs.
Bruchanid
It looks like an ordinary ruler, but to recognize the belly easily by a huge body where the swarm is hidden. If you get into the body, the swarm crawls out and pounces on Isaac, so extreme caution and well -aimed shots in paws and legs are recommended. In some cases, the belly can tear himself up with claws and release the swarm, so it is better to fade by "hands".
If Roy still crawled out, try to eliminate it while he is in a heap. If the swarm is spreading, it will be more difficult to destroy it.
Guardian
Hangs on the wall surrounded by "damage". Sensing Isaac, throws the tentacles from the stomach and begins to throw cocoons. Each cocoon, landing on the floor, throws away his own tentacle and fired at the hero. To neutralize the cocoon, it is enough to cut the tentacle with one shot with one shot.
The problem is that the guard of cocoons is endless, so it is better to get rid of him as quickly as possible. This necromorph cannot leave the wall anywhere and is a convenient goal. Look around – perhaps you will find a red cylinder that you can throw by telekinesis, eliminating the enemy and without spending ammunition on this. If there is nothing to blow up the guard, start shooting at the tentacles.
In no case do not come to the living guard close – will demolish your head at the moment.
It's terrible: If you look closely at the killed guard, you can notice how it twitches from time to time.
Beast
A kind of "demoboss", reminiscent of posture gorilla, and habits are a rhino. Dangerous. Knocks down. Protected in front of strong armor. The best way to deal with him is to freeze with stasis, get around and shoot several times in the back. Another option is to open paws (you need to aim at yellowish joints under the shoulder shields).
Separator
A very nasty comrade, the most hated monster in the first part of Dead Space. High and thin. Dangerous near. When shelling is “falling apart” on several small and very fast spider -shaped monsters, as if they had come to visit the film by John Carpenter.
It’s extremely difficult to get into a nimble trifle, so you need to immediately throw it with grenades until it spread throughout the room. To win the time, you can throw stasis in the collapsing necromorph.
Fortunately, the separator is found only three times for the entire game.
The infectler
This winged creature also hates, and the developers correctly made that they decided to limit the meetings with him at Dead Space 2. The infectler is dangerous not by fighting qualities (Isaac will stop him on a gallop and the trunk will tear him off), but by the fact that he sucks on to corpses and makes necromorphs of them in a few seconds. You cannot allow this! Pill the wings. Kill the infectian as quickly as possible.
If the matter is bad and the corpse under his trunk is about to rise to his feet-shoot at the corpse. At best, the infectler will change his mind to revive. At the worst – the rising monster will already be slightly unwell and it will be easier to finish.
• • •
These were necromomorphs that we already know from the first part of Dead Space. Next is a list of brand new!
Spit
Outwardly very similar to a conventional cutter. Humanoid appearance growing from the shoulders with blades. But the spit – he not only cuts and bites, he also … spits. And spits from afar. This new character is one of the reasons why you should not take close combat weapons with you. Otherwise it will turn out like in Monti Pieton – it spits, but we can’t answer.
Vomiting
The vomiting, as you might guess from the name, are partly akin. He also douses Isaac Clark with bad liquids, namely with acid. In addition, with a successful spit, he not only causes damage, but also slows down the hero’s movement for a few seconds, and this is not at all to anything. Fortunately, before the “slowing” spit, this necromorph takes a deep breath, giving us the opportunity to try to evade the charge of acid.
The vomiting moves slowly, and it is convenient – there is time to shoot his limbs.
Stalker
Here it is – this insidious type of necromorphic appearance! Here is the reason for our troubles and the most hated new monster Dead Space 2. It is about them that “the most cunning animals are said; If you hide from them, they will also hide ".
Stalkers are hunting a flock. And they do not even hunt so much as they play with Isaac Clark, hiding behind the boxes, flickering somewhere in the distance and peering around the corner. These monsters are devilishly smart and fast. Only the best speed arrows of the Wild West can aim and get into a stalker jumping through a box at the moment when he is visible.
Having teased the player, scattering attention and sensing his fatigue, stalkers jump out around the corner, quickly run up to Aisek and, sometimes not allowing him to make a shot, they are torn to the ground with one blow. And then … you think they bite their heads? No! Then they hide again! And the game resumes.
What can you advise here? That's perhaps:
- Use stasis! Stalker – Dead Stalker.
- Net the places where the stalkers jump over the boxes, and shoot at the moments when they appear on the eyes.
- Noticing a peeping around the corner of a stalker, shoot. Better – a grenade for him there.
- Stand in the doorway to use the “player is not in the room – the player is not visible” and fade into stalkers when they lose sight of the victim.
Cyst
Mine. The usual min- "frog" of biological origin. Can lie on the floor or hang on the walls. Inexperienced, but gives himself out with sounds. If Isaac approaches a cyst, it spits out a mine that explodes when hit. Mines in the cyst do not end.
Be careful and, having heard suspicious sounds, inspect the floor and walls. One shot will end with a cyst. If it stands on the floor, you can not spend ammunition on it. Throw anything into it. The cyst will spit a bomb that will fall back and blow it up.
Flock
And here the children arrived. Unlike Shnyry, these guys retained a humanoid appearance, although they resemble the color of the Jackson throat. Attack a crowd, tear with claws, try to jump on Isaac.
These necromorphs are weak and fragile. Theoretically, they can be scattered with blows, but it is better not to bring it to this. Stand your back to the wall and water the flock with fire.
Slider
A baby from a nursery. Creers on the back, putting up a yellow swollen stomach up. Explodes. These necromomorphs are slightly more dangerous than ordinary fuses, because they usually attack in flocks, they can crawl along the walls, and their small size allows them to hide. Explodes from one hit.
Nest
Another "demigoss". It is found only in zero gravity. Does not move from the place, throws an endless stream of homing bombs. In fact, everything is not as dangerous as it sounds. It is not easy to dodge the bombs, but it is very easy to hide around the corner – they will not fly around. To get rid of the nest, it is necessary to shoot at the yellow "bubbles" with which it waves.
• • •
That's all you need to know in order to deal with new weapons and successfully defeat new enemies. As for bosses, evil and insidious, – you will see the passage of each of them in the video on the disk!